Module 1 Formstorming

Weekly Activity Template

Celine Heidie Hermanto


Project 1


Module 1

The project examines and explores circuits and conductive material, encompassing contextual and technical research surrounding interactions to examine how creatively disguised switches can create wearable and unwearable experiences. The final deliverable for the project includes a 3D printed final design for the unwearable circuit and crochet wearable circuit.

Activity 1

Image shows me measuring and cutting the copper tape to build the circuit Image shows first succesfull attempt to make a simple circuit with only 1 light, activated by pressing the positive side (coppeer tape) to the battery. Image shows the series circuit attempt with 2 lights without the positive side of the current (copper tape) not physically pressed on the battery Image shows the series circuit attempt with 2 lights without the positive side of the current (copper tape) pressed on the battery, however the circuit is not lighting up Image shows the series circuit attempt revised with 2 batteries instead of 1 (stacked) and pressed to the positive side of the current (copper tape) and finally working. Image shows attempt to create the battery holder with felt and sewing with the conductive thread, through this experimentation it was discovered that the thread was less maleable than natural fibre thread and more difficult to work with. Image shows progress on the battery holder, stiches are uneven as the needle had difficulty piercing through the conductive fabric Image of completed battery holder, didn't fully work on circuits unless both sides were pressed togethert to make sure the conductive fabric touched more of the surface area of the battery Image of progress building a parallel circuit Image of completed parallel circuit with only 1 battery pressed down by the positive side of the circuit (copper tape) Image of completed parallel circuit with 2 batteries pressed down by the positive side of the circuit (copper tape) Image of experimentation, modified simple circuit to create a torch light shape Image of experimentation, modified simple circuit to create a 3 leaf clover shape. Unfortunately this didn't manage to light up as there was no gap for the light created when making the circuit with copper tape Image of experimentation, modified series circuit with positive side of the copper tape not fully pressed on the battery. Image of experimentation, modified series circuit with positive side of the copper tape fully pressed on the battery. Image of experimentation, modified series circuit with another light addedd in a parallel circuit style with positive side of the copper tape not fully pressed on the battery. Re-learning how to crochet as experimentation for iterating on wearable circuit requirement for the final project Progress on crochet material. Attempting to crochet with the conductive thread to explore possible pathway for wearable circuit option. Consisting of stich called (chains) Progress of crocheting the conductive thread, consisting og single stiches Testing if the conductive thread works bu connecting it to a previously built circuit as a proof of concept. Constructed another neater battery holder by connecting the ends with fabric glue, tested by creating a simple circuit with alligator clips an light bulb Working simple circuit hidden underneatht the crochet fabric material front view Working simple circuit hidden underneatht the crochet fabric material inside view with circuit visible Circuit inside the fabric taken out and shown, utilizing the conductive thread which was turned into an easier material to work with by crocheting the thread.

Activity 2

This is an example of an environment based interaction, based on the kitchen oven, the switch is open when the oven door is open. This is an example of an environment based interaction, based on the kitchen oven, the switch is closed when the oven door is closed. This is an example of an environment based interaction, based on the switch for the electrive stove in our condo, the switch is open when the knob is turned to the side. This is an example of an environment based interaction, based on the switch for the electrive stove in our condo, the switch is closed when the knob is turned to the top. This is an example of an environment based interaction, based on the door for my room, the switch is open when the handle is stationary. This is an example of an environment based interaction, based on the door for my room, the switch is closed when the handle is pushed down. This is an example of an environment based interaction, based on the calender in front of our fridge, the switch is open when the paper is lifted. This is an example of an environment based interaction, based on the calender in front of our fridge, the switch is closed when the paper is closed. This is an example of an object based interaction, based on the scissors closing mechanism, the switch is open when the scissors are open. This is an example of an object based interaction, based on the scissors closing mechanism, the switch is closed when the scissors are closed. This is an example of an object based interaction, based on the makey-makey's sliding mechanism, the switch is open when the box is outside. This is an example of an object based interaction, based on the makey-makey's sliding mechanism, the switch is closed when the box is slid in. This is an example of an object based interaction, based on the bottle of lotion's pushing mechanism, the switch is open when the pump is inactive. This is an example of an object based interaction, based on the bottle of lotion's pushing mechanism, the switch is closed when the pump is pushed. This is an example of an clothing based interaction, based on the scrunchie's elasticity, the switch is open when the fabric is stretched. This is an example of an clothing based interaction, based on the scrunchie's elasticity, the switch is closed when the fabric is relaxed and pushed in. This is an example of an object based interaction, based on the glasses case opening mechanism, the switch is open when the box is opened. This is an example of an object based interaction, based on the glasses case opening mechanism, the switch is closed when the box is closed. This is an example of an clothing based interaction, based on the zipper motion, the switch is open when the zipper is open. This is an example of an clothing based interaction, based on the zipper motion, the switch is closed when the zipper is zipped all the way closed. This is an example of an object based interaction, based on the bottle case opening mechanism, the switch is open when the box is opened. This is an example of an object based interaction, based on the bottle case opening mechanism, the switch is closed when the box is closed. This is an example of an clothing based interaction, based on the ribbon's opening motion, the switch is open when the hinge is engaged. This is an example of an clothing based interaction, based on the ribbon's opening motion, the switch is closed when the hinge is inactive. This is an example of an object based interaction, based on the plier's closing mechanism, the switch is opened when the hinge is inactive and closed when the pliers are pushed in.

Project 1


Final Project 1 Design

Wearable Interactive Affordance Based Circuit

The final design is a crochet scarf which lights up when the 2 grommets are connected to each other.

The light is triggered when the metal grommet is connected together, a flower pattern is added to soften the appearance of the lights, making them blend in more with the object.

Non-Wearable Interactive Affordance Based Circuit

The final design is a keyholder which lights up when a key is hung on the box.

The light is triggered when a weighted object is hooked onto the hinge, for instance keys or other small items. Visible light bulb on the object indicates a specific interaction needs to be performed to trigger a response.
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